The GTA 6 preload went live on PS5 in New Zealand at midnight local time on November 10, which was 11:00 UTC on November 9, and data miners started reading the download’s metadata within hours. The headline finds: a 120Hz “high frame rate” flag with no VRR support, a newer PSSR upscaler version for PS5 Pro, and a ray-tracing data set that exists only in the Pro build. None of this is confirmed by Rockstar or Sony.
Last checked on November 9, 2026. Official The preload timing is official: PlayStation’s GTA VI support page says pre-load starts at midnight local time on November 10, 2026, and asks for 212 GB of free space. That is why New Zealand, the first PS5 region to reach midnight, got the files first. Reported Everything else on this page comes from people reading the encrypted download’s metadata, not from playing the game. Treat it as a strong hint about the menus you might see on November 19, not as a feature list.
What the preload data shows, and how solid each find is
| Find | Who spotted it | Status | What it could mean |
|---|---|---|---|
| 120Hz / high frame rate mode supported, no VRR | GTAForums user Tex2 (via Wccftech and Twisted Voxel) | Reported | The game can send a 120Hz signal. Rockstar has not announced any frame rate option. |
| PS5 Pro upscaler entry “mfsrVersion” = 13.60 | Tex2 (via Wccftech and Twisted Voxel) | Reported | A newer PSSR build than the 13.00 that Cyberpunk 2077 and Assassin’s Creed Shadows use, per the same poster. |
| High CPU Frequency Mode flag on PS5 Pro | Tex2 (via Twisted Voxel) | Reported one outlet | The Pro may run its CPU at a higher clock for this game. Only Twisted Voxel reported this detail. |
| Pro-only ray-tracing (BVH) data: 223.5 MB on Pro vs a 64 KB empty set on base PS5 | Lucas7yoshi on X (via Gameranx) | Reported one outlet | Some ray-tracing geometry differs between base PS5 and Pro. The poster says it is not higher-quality textures. |
| Base PS5 has no newer upscaler support listed | Wccftech’s reading of the same data | Reported | Could arrive after launch; nothing official. |
| Preload starts midnight local Nov 10 on PS5; up to 212 GB | PlayStation and Rockstar | Official | Plan storage and timing around this, not around datamined sizes. |
Does a 120Hz flag mean 60fps or 40fps?
Not by itself. A 120Hz output mode is what a game needs before it can offer a 40fps option, because 40 divides evenly into 120. Our math At 30fps each frame is on screen for about 33.3 milliseconds. At 40fps it is 25 ms, and at 60fps it is 16.7 ms. A 40fps mode would cut frame time by a quarter compared with 30fps, while asking far less of the hardware than 60fps.
| Frame rate | Frame time | Needs a 120Hz display? | Has Rockstar announced it? |
|---|---|---|---|
| 30fps | 33.3 ms | No | No frame rate has been announced |
| 40fps | 25.0 ms | Yes, to look smooth | No |
| 60fps | 16.7 ms | No | No |
Reported When a forum user suggested a 40fps mode, Tex2 replied that the choice is up to Rockstar, and Twisted Voxel notes the metadata does not confirm a 40fps target. The lack of VRR (variable refresh rate) matters too: without it, any mode that does not hit its target steadily will show judder rather than being smoothed out by the TV. We covered what Rockstar has and has not said about performance in our GTA 6 FPS explainer.
What PS5 Pro owners can take from this
- Reported The Pro build appears to have its own ray-tracing data and a newer PSSR version. That points to a Pro-enhanced version at launch, which Sony and Rockstar have not formally labelled yet.
- The Pro’s CPU is only slightly faster than the base PS5’s, which is why 60fps on Pro is still far from certain. The High CPU Frequency Mode flag, if accurate, is the setting that squeezes a little more out of it.
- Xbox Series X|S data had not been examined in the reports we read. Its preload opens at 00:00 GMT on November 10 (7:00 p.m. ET on November 9, 01:00 CET), so expect similar digging tonight.
Check your setup before November 19
- If you want a possible 120Hz mode, your TV or monitor has to accept a 120Hz signal from the console, which normally means using an HDMI 2.1 port. Check that port is the one your PS5 or Xbox is plugged into.
- In the PS5 settings, leave 120Hz output on Automatic so the game can switch when it supports it.
- Keep at least 212 GB free. Our GTA 6 storage calculator shows how much you need to delete.
- Pre-ordered digitally? Our guide to starting the preload from your phone covers rest mode and auto-download.
Key takeaways
- The PS5 preload is live, starting in New Zealand, exactly on the official midnight-local schedule.
- The data points to 120Hz output (no VRR), a newer PSSR version and extra ray-tracing data on PS5 Pro. All of it is reported, not confirmed.
- No frame rate target has been announced. A 40fps mode is possible in principle, not promised.
- The only numbers to plan around are the official ones: midnight local on November 10, up to 212 GB, launch on November 19.
FAQ
Is the GTA 6 preload live?
Yes on PS5 in regions that have reached midnight local time on November 10, starting with New Zealand at 11:00 UTC on November 9. Xbox Series X|S opens worldwide at 00:00 GMT on November 10.
Does GTA 6 have a 120Hz mode?
Preload metadata reportedly includes a 120Hz high frame rate flag without VRR, found by GTAForums user Tex2. Rockstar has not announced a 120Hz or 40fps mode.
Is GTA 6 enhanced for PS5 Pro?
The data reportedly includes a newer PSSR version (13.60) and Pro-only ray-tracing data. Sony and Rockstar have not published a list of Pro enhancements.
Will GTA 6 run at 60fps?
No frame rate has been announced. The datamined 120Hz flag does not confirm 60fps.
How much space does the GTA 6 preload need?
Rockstar and PlayStation say up to 212 GB. Make sure that much is free before the download starts.
Keep reading on HUDWire
Image: HUDWire graphic. Checked November 9, 2026.
Sources
- PlayStation Support: Grand Theft Auto VI pre-load and release times
- PlayStation Blog: GTA VI pre-download begins November 10
- Wccftech: preload data reveals new PS5 Pro PSSR 2 version and 120Hz support (Nov 9, 2026)
- Twisted Voxel: GTA VI PS5 metadata suggests newer PSSR, 120Hz and Pro CPU boost (Nov 9, 2026)
- Gameranx: pre-load data suggests PS5 Pro has additional ray tracing (Nov 9, 2026)
- VGTimes: GTA 6 preload is now live, region by region